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	<title>Pixel Art Tutorials</title>
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	<link>http://pixel.oceansdream.net</link>
	<description></description>
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		<title>Ahruons Sprite Process: Shanoa</title>
		<link>http://pixel.oceansdream.net/?p=456</link>
		<comments>http://pixel.oceansdream.net/?p=456#comments</comments>
		<pubDate>Sat, 22 Oct 2011 04:38:59 +0000</pubDate>
		<dc:creator>Ocean&#39;s Dream</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[External_Link]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://pixel.oceansdream.net/?p=456</guid>
		<description><![CDATA[Sprite Process Example, since I can&#8217;t embed youtube clips for some reason. It&#8217;s a sprite process by Ahruon, and using Character Maker (I use it too)!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=2BhA24pN8eE">Sprite Process</a></p>
<p><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/10/untitled523.png"><img class="alignnone size-medium wp-image-457" title="untitled523" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/10/untitled523-300x211.png" alt="" width="300" height="211" /></a></p>
<p>Example, since I can&#8217;t embed youtube clips for some reason.</p>
<p>It&#8217;s a sprite process by Ahruon, and using Character Maker (I use it too)!</p>
]]></content:encoded>
			<wfw:commentRss>http://pixel.oceansdream.net/?feed=rss2&#038;p=456</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Using original styles to stand out</title>
		<link>http://pixel.oceansdream.net/?p=439</link>
		<comments>http://pixel.oceansdream.net/?p=439#comments</comments>
		<pubDate>Thu, 16 Jun 2011 03:42:35 +0000</pubDate>
		<dc:creator>Ocean&#39;s Dream</dc:creator>
				<category><![CDATA[Style]]></category>
		<category><![CDATA[Game_art]]></category>

		<guid isPermaLink="false">http://pixel.oceansdream.net/?p=439</guid>
		<description><![CDATA[So as I saw on some forum, there was a person trying to make some custom graphics. Wonderful I say, nice to encourage game makers to make their own graphics so they can make the games world how they want it to be. However, they pretty much traced over existing game resources. So all that [...]]]></description>
			<content:encoded><![CDATA[<p>So as I saw on some forum, there was a person trying to make some custom graphics. Wonderful I say, nice to encourage game makers to make their own graphics so they can make the games world how they want it to be. However, they pretty much traced over existing game resources. So all that potential to make an interesting and unique world was completely lost.</p>
<p>With making your own pixels/drawings (or perhaps getting someone to do them for you), you have more flexibility in how the world will look. Gamers are probably tired of the same old generic forests and caves, and you can make your game stand out by giving some thought to the design and using your talents (or finding someone with some talents and seeing how you can come up with a really interesting world).</p>
<p>I&#8217;ll give a few examples of games that had some very original designs to make them stand out. So this means all the &#8220;realistic brown and grey 3D woah you can see realistic sweatdrops pour down the army soldiers head&#8221; games are excluded.</p>
<p style="text-align: left;"><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/katamari-damacy-h.jpg"><img class="size-medium wp-image-440" title="katamari-damacy-h" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/katamari-damacy-h-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: left;">Katamari Damacy. Very boxy characters and objects as they had to represent so many of them. But instead of trying to make it seem realistic, they went for just plain weird! You have Sumos on balls, Dinosaurs, combined with the very varied and weird music made for an interesting experience. So they worked with what they could do and pulled it off very well.</p>
<p style="text-align: left;"><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/z203106458.jpg"><img class="alignnone size-full wp-image-451" title="z203106458" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/z203106458.jpg" alt="" width="300" height="263" /></a></p>
<p style="text-align: left;">Earthbound. This is from the SNES days, so it uses a simple style, with minimal shading. Even takes a lot of ideas from Dragon Quest. However, it is in a more modern day setting, in a time when many RPGs were medieval fantasy RPGs with swords and dragons.</p>
<p style="text-align: left;"><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/MirrorsEdge.jpg"><img class="alignnone size-medium wp-image-441" title="MirrorsEdge" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/MirrorsEdge-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: left;">Mirrors Edge. They used very bright and saturated colors around, as well as being sparing with the color design. It&#8217;s actually an interesting use of it! They&#8217;d use lines and colors to guide the player through the level and usually important objects would be highlighted in a bright stand out color so you know where to focus. Not to mention you&#8217;re jumping from rooftop to rooftop in a bright white city.</p>
<p style="text-align: left;"><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/PaperMario.png"><img class="alignnone size-medium wp-image-443" title="PaperMario" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/PaperMario-300x205.png" alt="" width="300" height="205" /></a></p>
<p style="text-align: left;">Paper Mario. They have 3D environments with flat sprites. That&#8217;s been done before. What this does is make it more of a story book feel and the characters (as the title suggests) are paper thin. Sometimes this is taken advantage of as well as Mario can in Paper Mario 2 turn into a paper airplane to get to other places.</p>
<p style="text-align: left;"><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/LegendOfMana.png"><img class="alignnone size-medium wp-image-444" title="LegendOfMana" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/LegendOfMana-300x225.png" alt="" width="300" height="225" /></a></p>
<p style="text-align: left;">Legend of Mana. Inspired by natural designs, the backgrounds are wonderfully drawn and colorful. But not only wonderfully drawn, but the character cast is quite diverse, ranging from Harpy girls to Flowerlings to Puzzle piece barkeepers. Part of the fun you&#8217;ll have in this game is really just exploring the lands and seeing what characters you&#8217;ll come across. Some of them are pretty amusing too.</p>
<p style="text-align: left;">Yeah, they have teams of people, time and money. Indie developers don&#8217;t tend to have that much money, usually work solo and have less free time. Still, there are interesting looking games that came out or are being worked on and I&#8217;d like to highlight a few of those too!</p>
<p style="text-align: left;"><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/WilfredTheHero.jpg"><img class="alignnone size-medium wp-image-445" title="WilfredTheHero" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/WilfredTheHero-300x237.jpg" alt="" width="300" height="237" /></a></p>
<p style="text-align: left;"><a href="http://www.brandonabley.com/?page_id=5">Wilfred the Hero</a>. This was a 2 person team, with the game being made in RPG Maker. However they decided not to use the default systems and worked around the restrictions and made new systems instead. Teo who made the game <a href="http://db.tigsource.com/games/sunset-over-imdahl">Sunset over Imdahl</a> made the graphics for this game. It was certainly more unique than the average RPG Maker that&#8217;s for sure!</p>
<p style="text-align: left;"><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/Iconoclast.png"><img class="alignnone size-medium wp-image-446" title="Iconoclast" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/Iconoclast-300x231.png" alt="" width="300" height="231" /></a></p>
<p style="text-align: left;"><a href="http://www.indiegames.com/2011/03/freeware_game_pick_the_iconocl.html">The Iconoclasts</a>. Made by Konjak, a platformer game that made it up to Demo stage. Wonderful pixel art. But not only that, the background tiles use a lot of shapes for the design, as you can see from this screen. The tree isn&#8217;t just an ordinary tree, it uses a box design for the leaves for example. I would highly recommend playing through it as well.</p>
<p style="text-align: left;"><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/RainbowNightmare.png"><img class="alignnone size-medium wp-image-447" title="RainbowNightmare" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/RainbowNightmare-300x225.png" alt="" width="300" height="225" /></a></p>
<p style="text-align: left;"><a href="http://rpgmaker.net/games/1358/">Rainbow Nightmare</a>. This is all drawn and made by TFT. He hand draws many of the characters and backgrounds. Not only that, but the designs (such as enemy designs) are very unique and creative, particularly the inventive enemy designs. I have myself hired him for enemy designs since I knew they would be appealing and different.</p>
<p style="text-align: left;"><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/aedemphia.png"><img class="alignnone size-medium wp-image-449" title="aedemphia" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/06/aedemphia-300x225.png" alt="" width="300" height="225" /></a></p>
<p style="text-align: left;"><a href="http://forums.tigsource.com/index.php?topic=4740.0">Aedemphia</a>. Made by a french person (Sylvanor) in RPG Maker, and has been translated into English. It was made in RPG Maker 2003, but has completely ditched the default systems and uses its own. A lot of time has gone into it, especially the stunning backgrounds. These were all drawn by Sylvanor who I believe is an art student. You can visit his <a href="http://sylvanor.deviantart.com/art/Aedemphia-Palaces-118311055">deviant art </a>to see more of the art! Yes, it takes a lot of skill to pull of these quality backgrounds, but that&#8217;s not what I want to draw the attention to. Look at the designs of these areas, they are quite interesting! They could have been just standard palaces but well drawn, but it is far more than that.</p>
<p style="text-align: left;">Do you HAVE to be an art student? I may have shown some examples where there was a lot of artistic talent involved, because those just came to mind. But no, it is not really about artistic talent, it&#8217;s about the desire to create a game that has its own look, its own style and own feel. Something that will stick out from the rest in some way, something out of the ordinary. It can be a simple style, it can even be interesting because of a unique use of a simple style.</p>
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			<wfw:commentRss>http://pixel.oceansdream.net/?feed=rss2&#038;p=439</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Animators little helper</title>
		<link>http://pixel.oceansdream.net/?p=434</link>
		<comments>http://pixel.oceansdream.net/?p=434#comments</comments>
		<pubDate>Wed, 11 May 2011 18:54:44 +0000</pubDate>
		<dc:creator>Ocean&#39;s Dream</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Graphic programs]]></category>

		<guid isPermaLink="false">http://pixel.oceansdream.net/?p=434</guid>
		<description><![CDATA[http://forums.tigsource.com/index.php?topic=10612.0 This program can be used to preview your animations! It can make the gif into a strip or a strip into a gif, and loop an image too for it. It seems like it could be an interesting tool, so if you&#8217;re curious, go give it a look!]]></description>
			<content:encoded><![CDATA[<p><a href="http://forums.tigsource.com/index.php?topic=10612.0">http://forums.tigsource.com/index.php?topic=10612.0</a></p>
<p><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/05/rhfjdjejds.png"><img class="alignnone size-full wp-image-435" title="rhfjdjejds" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/05/rhfjdjejds.png" alt="" width="318" height="292" /></a></p>
<p>This program can be used to preview your animations! It can make the gif into a strip or a strip into a gif, and loop an image too for it. It seems like it could be an interesting tool, so if you&#8217;re curious, go give it a look!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Experimentation in styles</title>
		<link>http://pixel.oceansdream.net/?p=427</link>
		<comments>http://pixel.oceansdream.net/?p=427#comments</comments>
		<pubDate>Thu, 10 Feb 2011 22:50:54 +0000</pubDate>
		<dc:creator>Ocean&#39;s Dream</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://pixel.oceansdream.net/?p=427</guid>
		<description><![CDATA[I came across this problem before: Being stuck in one style. Or rather, people assumed I was. While I have done some commission work that was a bit different than my usual colorful graphics, I tend to not display commissioned work until the game is complete. My games are usually bright and need a colorful [...]]]></description>
			<content:encoded><![CDATA[<p>I came across this problem before: Being stuck in one style. Or rather, people assumed I was. While I have done some commission work that was a bit different than my usual colorful graphics, I tend to not display commissioned work until the game is complete. My games are usually bright and need a colorful graphical style. Since I show this off to people more, people have assumed that it is all I can work in. If you are trying to get commissions or perhaps work for a particular game though, this is not always ideal. You may want to have varying styles so that A: You can learn new techniques from it and B: So you can show to others that you are capable of working in another style rather than just your own.</p>
<p>In fact, it is a great way to learn&#8230;</p>
<p><span id="more-427"></span></p>
<p>A few people tend to be stuck in drawing the same way! You might like drawing anime girls a lot, but only drawing that will limit the amount of people who might be willing to hire you. An employer would want to know if you can draw in THEIR style. I was looking at the <a href="http://pyritie.deviantart.com/art/Interview-with-Glenn-Rane-192350162">interview </a>they did in Deviant art on a Blizzard art director <a href="http://arsenal21.deviantart.com/">Glenn Rane</a></p>
<p>From the interview:</p>
<blockquote>
<p style="text-align: center;">Question: Hello! I was wondering as an art director what do you look for in hiring new artists?</p>
<p>Response: <em>I look for relevance. It&#8217;s important for incoming recruits to know IPs, and be able to create artwork that fits within those worlds. That and skill of course. If you want to work on the WoW team, you have to be able to paint and draw in the wow style, IP means Intellectual Property. It&#8217;s a corporate word for a specific title. For example, Superman, and Batman are two IPs. </em></p>
<p>Question: Ah, Alright. So then you would suggest one going into the WoW time to work on their fantasy style, anatomy&#8230; and I would imagine knowledge upon weapons and armory?</p>
<p>Answer: <em>And being able to draw a sword that looks like it fits in the world. A sword, or anything else. One can&#8217;t draw only in a Manga style and expect to get a job working on Diablo. </em></p>
</blockquote>
<p style="text-align: left;">It is also good in a sense to test out ideas. Even if an experiment doesn&#8217;t work out, you can learn from it. &#8220;Why doesn&#8217;t it work?&#8221; &#8220;What can I take from that?&#8221; &#8220;Is this idea worth exploring but that I did it wrong this time?&#8221;. In art, learning is very important. If you want to be an artist and are still in middle/high school, you should have plenty of time to experiment. Try drawing realistically! Try drawing a still life. Try drawing an environment. Get a good variety in there, it will definitely help!</p>
<p style="text-align: left;">There are many different ways of going about your experimentation, and what I decided to try this time was remaking other peoples screenshots. I can&#8217;t choose what I want, so if they give me a dark screenshot, I have to make that. So it&#8217;s a sort of challenge. There are plenty of other ideas you can do as well. For example, <a href="http://www.pixeljoint.com/">pixel joint</a> usually has a weekly challenge you can participate in.</p>
<p style="text-align: left;">These are examples of what I did: (You can click on the image to see the dA submissions of them and the link to the original screen)</p>
<p style="text-align: left;"><a href="http://oceansdream.deviantart.com/art/Train-196857476?q=gallery:oceansdream&amp;qo=0"><img class="alignnone size-full wp-image-428" title="train_by_oceansdream-d397c78" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/02/train_by_oceansdream-d397c78.png" alt="" width="320" height="240" /></a></p>
<p style="text-align: left;"><a href="http://oceansdream.deviantart.com/gallery/#/d35zwnx"><img class="alignnone size-full wp-image-429" title="dudesoft_mockup_by_oceansdream-d35zwnx" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/02/dudesoft_mockup_by_oceansdream-d35zwnx.png" alt="" width="320" height="240" /></a></p>
<p style="text-align: left;">For comparison, my usual style:</p>
<p style="text-align: left;"><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/02/a_relaxing_day_by_oceansdream-d31kuxa.png"><img class="alignnone size-full wp-image-430" title="a_relaxing_day_by_oceansdream-d31kuxa" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/02/a_relaxing_day_by_oceansdream-d31kuxa.png" alt="" width="192" height="192" /></a></p>
<p style="text-align: left;">Thanks to <a href="http://marimobun.blogspot.com/">Celectis </a>with some ideas for this post!</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>K-hos temple process</title>
		<link>http://pixel.oceansdream.net/?p=421</link>
		<comments>http://pixel.oceansdream.net/?p=421#comments</comments>
		<pubDate>Wed, 26 Jan 2011 03:49:47 +0000</pubDate>
		<dc:creator>Ocean&#39;s Dream</dc:creator>
				<category><![CDATA[Isometric]]></category>
		<category><![CDATA[K-hos]]></category>
		<category><![CDATA[Temple]]></category>

		<guid isPermaLink="false">http://pixel.oceansdream.net/?p=421</guid>
		<description><![CDATA[This one was made by K-hos. Click the image to go to the full process!]]></description>
			<content:encoded><![CDATA[<p><a href="http://k-hos.deviantart.com/#/d2yt0lh"><img class="alignnone size-full wp-image-422" title="TempleProcess" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2011/01/TempleProcess.png" alt="" width="350" height="800" /></a></p>
<p>This one was made by <a href="http://k-hos.deviantart.com/">K-hos</a>. Click the image to go to the full process!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bookcase</title>
		<link>http://pixel.oceansdream.net/?p=415</link>
		<comments>http://pixel.oceansdream.net/?p=415#comments</comments>
		<pubDate>Tue, 25 Jan 2011 09:33:11 +0000</pubDate>
		<dc:creator>Ocean&#39;s Dream</dc:creator>
				<category><![CDATA[RPG Maker 2k3]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[RM2k3]]></category>
		<category><![CDATA[Tiling]]></category>

		<guid isPermaLink="false">http://pixel.oceansdream.net/?p=415</guid>
		<description><![CDATA[Click on the image to show the full size. Finally updating! I was asked to do a bookcase, so I did that. For objects, it&#8217;s a good idea to go online and look for reference pics. I was looking at some antique bookcases for some inspiration. The purple for the sides is entirely unnecessary, you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://img213.imageshack.us/img213/238/bookshelf.png"><img class="alignnone" title="Bookcase" src="http://img213.imageshack.us/img213/238/bookshelf.png" alt="" width="355" height="288" /></a></p>
<p>Click on the image to show the full size.</p>
<p>Finally updating! I was asked to do a bookcase, so I did that. For objects, it&#8217;s a good idea to go online and look for reference pics. I was looking at some antique bookcases for some inspiration.</p>
<p>The purple for the sides is entirely unnecessary, you can just use a dark brown.</p>
<p>If you really wanted to, you could also make the top of the bookcase tile too. Since it&#8217;s mostly a flat color, it wouldn&#8217;t even be hard to do.</p>
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		</item>
		<item>
		<title>Blue orbs</title>
		<link>http://pixel.oceansdream.net/?p=406</link>
		<comments>http://pixel.oceansdream.net/?p=406#comments</comments>
		<pubDate>Fri, 09 Apr 2010 05:39:36 +0000</pubDate>
		<dc:creator>Ocean&#39;s Dream</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pixel.oceansdream.net/?p=406</guid>
		<description><![CDATA[It&#8217;s more than just dithering here, there are some patterns and some that don&#8217;t use dithering. I&#8217;ll go over them. I will say what I use but you can feel free to play around and find your own likes and styles. Some of these I just added for the fun of it rather than seriously [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2010/04/Dithering.png"><img class="alignnone size-full wp-image-407" title="Dithering" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2010/04/Dithering.png" alt="" width="320" height="240" /></a></p>
<p>It&#8217;s more than just dithering here, there are some patterns and some that don&#8217;t use dithering. I&#8217;ll go over them. I will say what I use but you can feel free to play around and find your own likes and styles. Some of these I just added for the fun of it rather than seriously using it as a pattern/dither.</p>
<p>1) Solid shaded blue orb, no dithering at all. If an object is smooth, you may want to consider either this or anti-aliasing it.</p>
<p>2) Standard dithering. This is the &#8220;checkerboard&#8221; style, alternating between one pixel and the other. I don&#8217;t actually use it very often, but it can add a bit of texture to a piece. Be careful not to overdo it and be careful to not make the other colors you&#8217;re dithering way too far from each other. People have sharper monitors nowadays then they did back then so this one tends to be more noticeable.</p>
<p>3) Dots and Circles. You can keep the size consistent if you&#8217;d like. This is a bit more stylized way to dither, but can end up being more of a pattern if you use a lot of it throughout. I do use this from time to time.</p>
<p>4) Anti-aliasing added. Don&#8217;t use the blur tool or blending for this, just make some new colors between the 2 and use a little amount to reduce the jagged edges look. Makes for a very smooth look.</p>
<p>5) A sort of wavy pattern. Me being &#8220;Ocean&#8221;, I tend to use this heavily. I&#8217;m trying not to excessively rely on it but it&#8217;s a fun pattern for me. I do a variation not listed here which is to make it like a plant stem and leaves look instead of just a wave.</p>
<p>6) Lines. Could be better to just make new tones or anti-alias. The lines actually stand out a bit.</p>
<p>7) Some texture. Makes it look spikey.</p>
<p> <img src='http://pixel.oceansdream.net/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> A more diamond shaped dithering, you can see the +&#8217;s in the middle.</p>
<p>9) Triangles, since circles aren&#8217;t the only thing you can use.</p>
<p>10) This is a bit more random, though I still control it so I just make it feel random.</p>
<p>11) One of those &#8220;for fun&#8221; ones, I just patterned it up with 4&#8242;s. Why? Just cuz. You can go crazy with patterns and stuff if you&#8217;d like.</p>
<p>12) This one says &#8220;Jaoooo&#8221; instead.</p>
<p>13) Random dots, this is more of a texture. You could use this for something like a floor or some old wall.</p>
<p>I&#8217;m sleepy, that&#8217;s it for now.</p>
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			<wfw:commentRss>http://pixel.oceansdream.net/?feed=rss2&#038;p=406</wfw:commentRss>
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		<title>Charmander from Aozane</title>
		<link>http://pixel.oceansdream.net/?p=403</link>
		<comments>http://pixel.oceansdream.net/?p=403#comments</comments>
		<pubDate>Thu, 01 Apr 2010 05:57:29 +0000</pubDate>
		<dc:creator>Ocean&#39;s Dream</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pixel.oceansdream.net/?p=403</guid>
		<description><![CDATA[Animated gif for the process, and it&#8217;s awesome. Reminder again that this is by Aozane. I should probably make a category for tutorials that aren&#8217;t mine, but efffort.]]></description>
			<content:encoded><![CDATA[<p>Animated gif for the process, and it&#8217;s awesome.</p>
<p><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2010/03/c4e586dc.gif"><img class="alignnone size-full wp-image-404" title="c4e586dc" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2010/03/c4e586dc.gif" alt="" width="480" height="480" /></a></p>
<p>Reminder again that this is by Aozane. I should probably make a category for tutorials that aren&#8217;t mine, but efffort.</p>
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			<wfw:commentRss>http://pixel.oceansdream.net/?feed=rss2&#038;p=403</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Sprite tutorial list</title>
		<link>http://pixel.oceansdream.net/?p=401</link>
		<comments>http://pixel.oceansdream.net/?p=401#comments</comments>
		<pubDate>Thu, 01 Apr 2010 05:55:44 +0000</pubDate>
		<dc:creator>Ocean&#39;s Dream</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://pixel.oceansdream.net/?p=401</guid>
		<description><![CDATA[This list is from a list of sprite tutorials given to me. I looked through it and am posting a few here: Creating a sprite from a drawing by Wayfarer Spriting terms Marks Pixel art tutorials. I actually have this up on the sidebar, but I linked to the shading tutorial and there are more [...]]]></description>
			<content:encoded><![CDATA[<p>This list is from a list of sprite tutorials given to me. I looked through it and am posting a few here:</p>
<p><a href="http://wiki.wesnoth.org/Creating_a_scratch_built_sprite">Creating a sprite from a drawing</a> by Wayfarer</p>
<p><a href="http://forum.nuklearpower.com/showthread.php?t=2398">Spriting terms</a></p>
<p><a href="http://www.natomic.com/hosted/marks/mpat/">Marks Pixel art tutorials.</a> I actually have this up on the sidebar, but I linked to the shading tutorial and there are more present here.</p>
<p><a href="http://www.drububu.com/tutorial/index.html">drububus pixel art tutorials</a>. Greyscale, focused more on isometric, but still worth checking out!</p>
<p><a href="http://www.wayofthepixel.net/pixelation/index.php?topic=922.0">Pixelation </a>discussion on color theory.</p>
<p><a href="http://www.manningkrull.com/pixel_art/tutorials/walking.asp">Sprite Animation</a> by Manning Krull, covering 2 frames, 4 frames and 8 frames.</p>
<p><strong>Youtube</strong></p>
<p><a href="http://www.youtube.com/watch?v=W5rU8xsAUzQ&amp;feature=related">Bikini girl sprite</a> for no other reason than that it is a bikini girl sprite.</p>
<p><a href="http://www.youtube.com/watch?v=e9fgdLDUGZQ&amp;feature=related">Pyramid statue video</a> is actually 4 parts, check it out if you&#8217;d like.</p>
<p><a href="http://www.youtube.com/watch?v=l1fSbVtwAQM">Creating a sprite character</a> from scratch</p>
<p><a href="http://www.youtube.com/watch?v=G6EoNJls0Og">Cirno sprit</a>e by 8bit. I posted it before I believe, but it deserves another repost. Check out the other one too.</p>
<p><a href="http://www.youtube.com/watch?v=ur38HeDGlkQ">Sprite tutorial</a> by FrankieSmileShow.</p>
<p>There were others but they were resized by photobucket.</p>
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		<item>
		<title>Dark Forest canopy</title>
		<link>http://pixel.oceansdream.net/?p=397</link>
		<comments>http://pixel.oceansdream.net/?p=397#comments</comments>
		<pubDate>Mon, 01 Mar 2010 19:09:23 +0000</pubDate>
		<dc:creator>Ocean&#39;s Dream</dc:creator>
				<category><![CDATA[RPG Maker 2k3]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pixel.oceansdream.net/?p=397</guid>
		<description><![CDATA[A request by Jakerpot, I&#8217;m sorry it&#8217;s taken this long but I&#8217;ve been really busy. I&#8217;ll probably close the requests and stop working on pixel tutorials for the moment until I can get caught up on my other work. I was going for a dark look this time, so I picked colors like dark brown, [...]]]></description>
			<content:encoded><![CDATA[<p>A request by Jakerpot, I&#8217;m sorry it&#8217;s taken this long but I&#8217;ve been really busy. I&#8217;ll probably close the requests and stop working on pixel tutorials for the moment until I can get caught up on my other work.</p>
<p><a href="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2010/03/ForestLeafs.png"><img class="alignnone size-full wp-image-398" title="ForestLeafs" src="http://pixel.oceansdream.net/wp-content/uploads/pixel.oceansdream.net/2010/03/ForestLeafs.png" alt="" width="320" height="240" /></a></p>
<p>I was going for a dark look this time, so I picked colors like dark brown, black, dark green. My main concern was making the leaf tile. Once I did that, I could go and start working on the canopy. For this, you need a center tile, surrounding tiles for the corners, and the 4 directions. It&#8217;s a good idea to map it out when working on it so you can try it out. I condensed the steps, but I had to do some adding on to since the corners didn&#8217;t connect before. Test out the tiles too, so you can see if they look too tiled or not. Sometimes you may see visible lines or tiling, so you should try to kill that.</p>
<p>There are a few ways to make the canopy, some games use black for the center of it and only the surrounding parts are colored, and some use a leaf tile inside too. I tried both ways.</p>
<p>After this, all you&#8217;d need to do is add tree trunks to go underneath it.</p>
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